local L0_1, L1_1
L0_1 = {}
L0_1.Default = 0
L0_1.GatherDrop = 1
L0_1.ChestLocked = 101
L0_1.ChestOpened = 102
L0_1.ChestTrap = 103
L0_1.ChestBramble = 104
L0_1.ChestFrozen = 105
L0_1.ChestRock = 106
L0_1.GearStart = 201
L0_1.GearStop = 202
L0_1.GearAction1 = 203
L0_1.GearAction2 = 204
L0_1.CrystalResonate1 = 301
L0_1.CrystalResonate2 = 302
L0_1.CrystalExplode = 303
L0_1.CrystalDrain = 304
L0_1.StatueActive = 401
L0_1.Action01 = 901
L0_1.Action02 = 902
L0_1.Action03 = 903
GadgetState = L0_1
L0_1 = {}
L0_1.Trigger = 0
L0_1.Bool = 1
L0_1.Int = 2
AnimatorParamType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Ray = 1
L0_1.Spray = 2
L0_1.Wall = 3
GearType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.Monster = 1
L0_1.Auto = 2
L0_1.Select = 3
L0_1.Attract = 4
L0_1.AutoSelect = 5
L0_1.GroupAuto = 6
PickType = L0_1
L0_1 = {}
L0_1.Parent = 0
L0_1.EntityForward = 1
L0_1.NamedTransform = 2
ControlPartForwardBy = L0_1
L0_1 = {}
L0_1.WorldXZ = 0
L0_1.ForwardTransLocal = 1
ControlPartRotateBy = L0_1
L0_1 = {}
L0_1.Stay = 0
L0_1.ToForwardImmediately = 1
L0_1.RotateToForward = 2
ControlPartDoOnUnEnabled = L0_1
L0_1 = {}
L0_1.All = 0
L0_1.None = 1
DropElemControlType = L0_1
